

When Ornstein is hit by an attack, he can move up to 10 feet away from the attacker without incurring an opportunity attack by the same enemy.

The regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The can take 3 legendary actions, choosing from the options below. On a failed save, the creature takes 7 (1d8+3) piercing damage and 27 (6d8) lightning damage or half as much on a successful one. Any creature in that line must make a DC 18 Dexterity saving throw. Ornstein moves 30 feet in a straight line. Ornstein streaks across the grounds towards his enemy, clearing everything in his way. Melee Weapon Attack: +11 to hit, reach 10 ft., Hit: 7 (1d8+3) piercing damage, plus 27(6d8) lightning damage. When Ornstein hits with his spear, the weapon deals an extra 6d8 lightning damage. If Ornstein fails a saving throw, he can choose to Succeed instead. Armor Class 18 (dragonslayer's breastplate)
